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Clovenhoof

Jean Nygaard
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Have to admit i kinda miss my nightly art workings, which have temporarily been replaced by a quite interesting code project. Writing an online editor for designing webpage templates, and currently shit just got real. It works a charm. jQuery has truly piped away the problems with javascript and shitty browsers. Still it wouldn't hurt if MS just pumped out a modern version.

So painting and/or 3d on hold for a while yet, outside my ordinary job also a couple of comission webworks, pretty interesting stuff but more on that as it develops i guess.

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had some fairly interesting changes at work, so i might not leave just yet. won't be going into detail because it's fairly not too interesting and rather keep my yap shut unless i need the information for something.

new models, some paint and loads of pages and tech.

also had a look at wow (mostly to see if it's really that addictive and good that loads of people get stuck with it), but i'm fairly unimpressed and think it's too far dragged out. mmorpgs may be a fad of the time and i think it's kinda wierd people spend so much time doing something that... well... eventually never happened. oh well *shrug*, to each his own.

gonna work ahead on the technique i've developed with texturing now (derivates from earlier work, just forgot the K.I.S.S.).

oh, and also i have a new i7 machine. kicks ass it does. constructed it myself and it handles pretty heavy work with no problem at all.

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I turned off that flash thing, because...

adobe is doing worse and worse for each upgrade of their applications. The newest flash is overloading processors so badly I couldn't even log in here. And, albeit I have a new computer coming (yayness, that's some spark to do graphics), this one is by no means a poor performance machine, there's a LOT worse laptops being sold as new comps today. So, please gtfo my internets adobe, your flash period is over and html5 will clean you out for good.

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...you know the drill.

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Wohouw, darn people will laugh in the future at whatever technical limitations you had to balance with to get things just working in 3d graphics.

Nice new plugin for Zbrush which effectively renders manual uv mapping redundant. Blender has a bit of the same feature based on the principle you mark uv seams and just unwrap from that.

Also working on a zsketch model and a level design. Hopefully some shots soon enough.

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Featured

real artists know how to code by Clovenhoof, journal

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